From zero to a playable game in minutes.
Install the plugin, point your agent at one local endpoint, and start prompting. Conduit turns natural language into levels, Blueprints, UMG, input, and a play-tested game — inside the real Unreal Editor. No sidecar, no glue code.
5 steps · ~10 minutes · Claude Code, Claude Desktop & any MCP client
What you need
Python Editor Script Plugin and Enhanced Input are auto-enabled as plugin dependencies — nothing to install by hand.
Install in five steps
It's a drop-in source plugin. Place it, build it, flip the switches you want, connect, and prompt.
Grab a license (free for indies), accept your GitHub invite, and download AgentConduit-vX.Y.Z.zip from the repository's Releases tab. Unzip the AgentConduit/ folder.
Place the folder at YourProject/Plugins/AgentConduit/, regenerate project files, and build the Development Editor target.
# your project layout YourProject/ YourProject.uproject Source/ Plugins/ AgentConduit/ <- drop the folder here AgentConduit.uplugin
Open the editor, enable Edit → Plugins → AgentConduit, and restart. On startup the Output Log confirms the server is live:
AgentConduit MCP server listening on http://127.0.0.1:30010/mcp
Conduit is read-only until you opt in. In Project Settings → Plugins → AgentConduit, enable only what you need — each is an independent switch:
Point any MCP client at the endpoint — full details in the next section. Then just talk to it.
One endpoint. Any MCP client.
Conduit speaks the Model Context Protocol over Streamable-HTTP. If your agent talks MCP, it works.
claude mcp add --transport http agentconduit http://127.0.0.1:30010/mcp{
"mcpServers": {
"agentconduit": {
"type": "http",
"url": "http://127.0.0.1:30010/mcp"
}
}
}Locked-down setup? Set an Auth Token in settings and every request must carry Authorization: Bearer <token>. Empty by default for open local connections.
Say it. Watch it build.
Describe what you want. The agent picks the tools, makes the edits inside the real editor, and verifies the result with screenshots and play-in-editor.
You > Make a coin-collector: a floor, a coin Blueprint with a Score
variable and a BeginPlay graph, spawn one, a GameMode, and
SpaceBar mapped to jump.A verified live run — 24 of 24 tool calls succeeded against Unreal Engine 5.7.
Outcomes, not API calls
Conduit ships expert Skills — workflows that encode design judgment. Install them into your project and your agent gets a head start on real game-building.
pwsh Scripts/Install-AgentConduitSkills.ps1 -ProjectRoot "C:\Path\To\YourUnrealProject"A whole playable loop — level, pawn, input, GameMode, HUD, win/lose — proven in PIE.
A wired, compiling Blueprint graph from a plain behavior description.
A designed UMG interface — HUD or menu — with layout, type scale, and styling.
A blocked-out, lit, dressed scene with real composition.
65 typed tools, grouped by job
Every tool has a real schema, validation, and an undo transaction. The full, always-current reference ships in the repo as docs/Tools.md.